These exercises balance traditional principles and skill sets with computation design and specifically parametric and algorithmic concepts. The common goal with these projects was to develop a process based on design thinking that enables the expression of parameters and rules that, together, define, encode and clarify the relationship between intent and response. The case examples are drawn from assignments that entail computation and specifically parametric and algorithmic concepts to explore tectonic pattern making and form finding with linear and planar material elements.
Sci-Fi Meets Computational Design: Wall To Bridge
This project aims to design a bridge for Neytiri, who is a Na’vi from the movie ‘Avatar’. It begins with a closed section and transforms itself to a bridge pier, and touches the middle island, while becoming a shelter for wind. The form was inspired by her body, movements and actions in the jungle. The design offers two alternative paths for walking and running, and one for swinging.
Material & Performance
This is a project built in the context of pieces and whole, whose details were explored with the help of geometry and 3D modelling tools systems. The structure that bases on the fundamentals of parametric design, looks for the material characteristics was built in scale 1/1. It was invited to the International Architecture Biennial Antalya in 2011 to be exhibited as a public installation.